PlayDate Console

Getting back into it with this Playdate console model. Exploring how to best integrate Plasticity and Rizom into my hard-surface workflow. A good opportunity to continue to hone my substance painter skillset, and I wanted to push myself to create a hard-surface prop that is ready for Nanite and UE5. Despite being made as an UE5 prop, I rendered in Marmoset Toolbag 5 because its what I had installed when surfacing the model.

The cover was such a joy to make.

The cover was such a joy to make.

Don't do your bevels in Plasticity, it can only end in heartbreak

Don't do your bevels in Plasticity, it can only end in heartbreak